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    Secondary Students Ask for Opportunities to Connect Arts to Careers

    In focus groups with secondary SPS students conducted by the Seattle K-12 Arts Learning Collaborative in April 2012, students said that they wanted more opportunities to make connections between arts and careers, specifically music production, film production, animation, and gaming. While some high schools already have strong programs such as Theatre Technology at Roosevelt High School and Film and Video Production at Ballard High School, these programs are only available to the students who are enrolled in those schools. By creating Media Arts Skills Center Programs that are open to all SPS 11th and 12th graders, we ensure that access is available to all Seattle students.

    2014 Impacts on Washington State Economy

    The 2014 Economic Impact Study proved that cultural organizations are big business in our region. The activity of nonprofit cultural organizations and their patrons in King, Kitsap, Pierce and Snohomish Counties generated $2.4 billion in the Washington State economy and created 35,376 jobs, $996 million in labor income and $105 million in taxes.

    In fiscal year 2014, the total income of nonprofit cultural organizations in the Central Puget Sound region was $512.9 million, most of which was spent in the local economy. Patrons spent $694 million on tickets, dining out, lodging, transportation, child care services, and other expenditures. The impacts of these expenditures ripple throughout the economy of the entire state.

    In addition to directly employing people, cultural organizations create a ripple of economic activity and additional jobs through their business activities and the expenditures of their patrons. In 2014, activities of Central Puget Sound cultural organizations and patrons supported a total of 35,376 direct and indirect jobs.

    The City of Seattle is leading research in partnership with the University of Washington to determine the prevalence and impact of creative industries in the region beyond the non-profit realm, including the gaming and tech sectors. Expanding this research effort to include information on how we prepare young people for the economy is a critical component of this effort.